*Anesthetic Poison now also dispels one Enrage effect on the target. *Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%. *Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth. *Cloak of Shadows cooldown increased to 1.5 min. *Crippling Poison reduced to 1 rank, slowing movement by 70%. *Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%. *Damaging poisons now scale with attack power. *Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%. *Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%. *Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth. *Dual Wield Specialization (Combat) moved to tier 1. *Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec. *Energy regeneration should now be smoother. *Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs. *Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points). *Evasion, Sprint and Vanish cooldowns reduced to 3 min. *Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%. *Fist Weapon Specialization (Combat) removed. *Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance. *Gouge is now only 1 rank and causes damage based on attack power. *Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%. *Improved Eviscerate (Assassination) now increases damage by 7/14/20%. *Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration. *Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%. *Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%. *Improved Sprint (Combat) moved to Tier 4. *Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance. *Kick is now only 1 rank and no longer causes damage. *Lethality (Assassination) now also affects Riposte. *Lightning Reflexes (Combat) moved to tier 4. *Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of target's armor. *Master of Deception (Subtlety) reduced to 3 ranks. *Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%. *Murder (Assassination) moved to tier 6, increases damage by 2/4%. *Mutilate (Assassination) no longer requires you be behind the target. *Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%. *Opportunity (Subtlety) reduced to 2 ranks for 10/20%. *Pick Lock and Disarm Trap no longer require Thieve's Tools. *Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue. *Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%. *Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds. *Preparation (Subtlety) no longer refreshes the cooldown of Premeditation. *Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance. *Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point. *Serrated Blades (Subtlety) moved to Tier 3. *Setup (Subtlety) chance to gain a combo point increased to 33/66/100%. *Shadowstep (Subtlety) is no longer usable while rooted. *Surprise Attacks (Combat) now also increases Hemorrhage damage. *Vanish no longer requires the reagent Flash Powder. *Vigor (Assassination) moved to Tier 3. *Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%. *Wounding Poison no longer stacks, reduces healing by 50%.